vivid/stasis chart gimmick reference

This aims to be a good reference for all of the gimmick/modifiers that can be used in charts.
They're grouped by the chart/object they belong to, as well as the globally available ones.
If you want to use chart specific ones, you need to set the object name in your chart file to the matching one of the list.

NOTE: There's a special value for modifiers, 573613, which you can use in the v1 field to indicate that it should just continue from the previous value.

A note about proxy objects

Some global modifiers, and most chart specific ones require "proxy objects" to be used. You request a certain number of them to be created in your chart file, and each modifier can be assigned to one by its index.
I don't fully understand this system to be honest.

NOTE: When you add proxies to a chart, they can have some weird defaults, which will probably mess with charts. The pra modifier defaults to 0, which makes the playfield transparent. You need to add a modifier setting it to 1 to be able to see anything; I would set its time to a bit before the start of the chart so the player doesn't just see it appear randomly.